Raytrace math tutorial
Posted: Wed Feb 07, 2018 3:01 am
The purpose of this tutorial is to teach
and show the user how we get from panel u/V
coordinates (2d) all the way to a intersected
3d coordinate in world space, on our target plane.
I personally had a hard time piecing 2d->3d conversion
from the data that was on the web for use in touch, so
I hope this helps!
and show the user how we get from panel u/V
coordinates (2d) all the way to a intersected
3d coordinate in world space, on our target plane.
I personally had a hard time piecing 2d->3d conversion
from the data that was on the web for use in touch, so
I hope this helps!